使用C/C++语言实现的绘制各类跳动的心形,程序员情人节表白神器。
绘制简单心形: 简单的心形,二维点阵方式输出。
#include <stdio.h> #include <Windows.h> int main () { for (float y = 1.5f ; y > -1.5f ; y -= 0.1f ) { for (float x = -1.5f ; x < 1.5f ; x += 0.05f ) { float z = x * x + y * y - 1 ; float f = z * z * z - x * x * y * y * y; putchar (f <= 0.0f ? ".:-=+*#%@" [(int )(f * -8.0f )] : ' ' ); } putchar ('\n' ); } system("pause" ); return 0 ; }
绘制精致心形: 绘制一个精致红心,此处绘制的心形是3D形态。
#include <stdio.h> #include <Windows.h> #include <math.h> float f (float x, float y, float z) { float a = x * x + 9.0f / 4.0f * y * y + z * z - 1 ; return a * a * a - x * x * z * z * z - 9.0f / 80.0f * y * y * z * z * z; } float h (float x, float z) { for (float y = 1.0f ; y >= 0.0f ; y -= 0.001f ) if (f(x, y, z) <= 0.0f ) return y; return 0.0f ; } int main () { for (float z = 1.5f ; z > -1.5f ; z -= 0.05f ) { for (float x = -1.5f ; x < 1.5f ; x += 0.025f ) { float v = f(x, 0.0f , z); if (v <= 0.0f ) { float y0 = h(x, z); float ny = 0.01f ; float nx = h(x + ny, z) - y0; float nz = h(x, z + ny) - y0; float nd = 1.0f / sqrtf(nx * nx + ny * ny + nz * nz); float d = (nx + ny - nz) * nd * 0.5f + 0.5f ; putchar (".:-=+*#%@" [(int )(d * 5.0f )]); } else putchar (' ' ); } putchar ('\n' ); } system("pause" ); return 0 ; }
动态跳动心形: 此版本只能在windows系统下编译,是动态的。
#include <stdio.h> #include <math.h> #include <windows.h> #include <tchar.h> float f (float x, float y, float z) { float a = x * x + 9.0f / 4.0f * y * y + z * z - 1 ; return a * a * a - x * x * z * z * z - 9.0f / 80.0f * y * y * z * z * z; } float h (float x, float z) { for (float y = 1.0f ; y >= 0.0f ; y -= 0.001f ) if (f(x, y, z) <= 0.0f ) return y; return 0.0f ; } int main () { HANDLE o = GetStdHandle(STD_OUTPUT_HANDLE); _TCHAR buffer[25 ][80 ] = { _T(' ' ) }; _TCHAR ramp[] = _T(".:-=+*#%@" ); for (float t = 0.0f ;; t += 0.1f ) { int sy = 0 ; float s = sinf(t); float a = s * s * s * s * 0.2f ; for (float z = 1.3f ; z > -1.2f ; z -= 0.1f ) { _TCHAR* p = &buffer[sy++][0 ]; float tz = z * (1.2f - a); for (float x = -1.5f ; x < 1.5f ; x += 0.05f ) { float tx = x * (1.2f + a); float v = f(tx, 0.0f , tz); if (v <= 0.0f ) { float y0 = h(tx, tz); float ny = 0.01f ; float nx = h(tx + ny, tz) - y0; float nz = h(tx, tz + ny) - y0; float nd = 1.0f / sqrtf(nx * nx + ny * ny + nz * nz); float d = (nx + ny - nz) * nd * 0.5f + 0.5f ; *p++ = ramp[(int )(d * 5.0f )]; } else *p++ = ' ' ; } } for (sy = 0 ; sy < 25 ; sy++) { COORD coord = { 0 , sy }; SetConsoleCursorPosition(o, coord); WriteConsole(o, buffer[sy], 79 , NULL , 0 ); } Sleep(33 ); } }